Within these pages, you'll discover more about a variety of projects I've had the pleasure of working on, including UX/UI designs, user research studies, interactive prototypes, and more. Each project represents a unique challenge, and I'm excited to share my experiences and learnings with you.
Master’s Thesis | Solo work | Product design | UX research
For my master’s thesis, I designed and developed a prototype thermal control device aimed at optimizing temperature settings in shared office spaces. The project focused on creating a user-centric interface for controlling HVAC systems, addressing the challenge of maintaining comfortable temperatures amidst frequent occupancy changes. The core idea of the device is to allow users to provide feedback on their comfort levels using cost-effective electronics, rather than relying on expensive hardware to detect and analyze their thermal comfort.
Course Project | Team work | UX research
This research project, conducted in a group of two, aimed to explore gesture-based interactions for adjusting privacy settings on Augmented Reality (AR) glasses as a bystander. Additionally, we investigated the type of feedback the device should provide to bystanders regarding its status.
Course Project | Team work | Usability study
Our research project, conducted by a team of four, focused on assessing the usability of a graphical desktop user interface. This project was done in collaboration with a company; however, details regarding the specific product and company are withheld. Our primary objective was to identify and address usability issues to enhance the user experience.
Course Project | Team work | Emergent UI development
This project focused on gamifying grip strength exercises to encourage consistent practice, aiming to alleviate the effects of aging and illnesses on grip strength. By transforming the user's gripping motion into digital signals to control a game, we provided an engaging solution to a typically boring and repetitive task.
Course Project | Team work | Touchscreen UI Development
This project was a collaborative effort by a team of three. Our objective was to develop a prototype mobile application enabling users to purchase trees for planting in designated areas and monitor the growth of their selected tree. Throughout the product development phase, we adhered to Nielsen's 10 usability heuristics to ensure a user-centered design approach.
Course Project | Solo work | Command Line User Interface Development
This project involved the independent development of a command line user interface for an Assistant Telegram Bot. The bot is part of a clock/air quality indicator system I developed in my own time. Thus, this bot has extra features. The interface allows a larger group of people to connect with a smaller expert team via Telegram. Nielsen's 10 usability heuristics guided the user-centered design process.
Course Project | Team work | User research
Our team conducted a comprehensive user research project focused on Turnitin, a leading platform for plagiarism detection and academic integrity. The goal was to understand how users interact with Turnitin, identify usability issues, and provide insights for enhancing the user experience.